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  <title>Wojciech Zielonka</title>
  <subtitle>Personal website of Wojciech Zielonka, AI Research Scientist at Meta in Pittsburgh, PA, working on conversational agents, LLMs, multimodal AI, embodied AI, and digital humans — human motion, behavior, reasoning and appearance.</subtitle>
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  <id>https://wojciechzielonka.com/</id>
  <updated>2026-10-08T00:12:56+00:00</updated>
  <author>
    <name>Wojciech Zielonka</name>
    <uri>https://wojciechzielonka.com</uri>
  </author>
  <entry>
    <title>No Distillation Needed: Single-Pass Real-Time Talking Heads via Acausal Noise Shaping</title>
    <link href="https://wojciechzielonka.com/facegan/" rel="alternate" type="text/html"/>
    <id>https://wojciechzielonka.com/facegan/</id>
    <published>2026-10-07T10:00:00+00:00</published>
    <updated>2026-10-07T10:00:00+00:00</updated>
    <category term="arXiv2026"/>
    <summary>FaceGAN (arXiv 2026) — a streaming single-pass GAN that maps speech to facial expression and head pose in real time, using latency-free acausal noise shaping for smooth, expressive motion.</summary>
    <link href="https://wojciechzielonka.com/assets/img/facegan/postimg.jpg" rel="enclosure" type="image/jpeg"/>
  </entry>
  <entry>
    <title>How to Build Digital Humans? From Priors to Photorealistic Avatars</title>
    <link href="https://wojciechzielonka.com/digital-humans/" rel="alternate" type="text/html"/>
    <id>https://wojciechzielonka.com/digital-humans/</id>
    <published>2026-02-22T10:00:00+00:00</published>
    <updated>2026-02-22T10:00:00+00:00</updated>
    <category term="Eurographics2026"/>
    <summary>STAR report (Eurographics 2026) surveying how to build photorealistic digital humans — from priors and geometry to appearance and avatar synthesis.</summary>
    <link href="https://wojciechzielonka.com/assets/img/digital-humans/postimg.jpg" rel="enclosure" type="image/jpeg"/>
  </entry>
  <entry>
    <title>PhysHead: Simulation-Ready Gaussian Head Avatars</title>
    <link href="https://wojciechzielonka.com/physhead/" rel="alternate" type="text/html"/>
    <id>https://wojciechzielonka.com/physhead/</id>
    <published>2026-02-21T10:00:00+00:00</published>
    <updated>2026-02-21T10:00:00+00:00</updated>
    <category term="CVPR2026"/>
    <summary>PhysHead (CVPR 2026) — simulation-ready Gaussian head avatars with integrated physical dynamics for realistic motion and contact.</summary>
    <link href="https://wojciechzielonka.com/assets/img/physhead/postimg.jpg" rel="enclosure" type="image/jpeg"/>
  </entry>
  <entry>
    <title>SynShot: Synthetic Prior for Few-Shot Drivable Head Avatar Inversion</title>
    <link href="https://wojciechzielonka.com/synshot/" rel="alternate" type="text/html"/>
    <id>https://wojciechzielonka.com/synshot/</id>
    <published>2025-01-12T10:32:20+00:00</published>
    <updated>2025-01-12T10:32:20+00:00</updated>
    <category term="CVPR2025"/>
    <summary>SynShot (CVPR 2025) — synthetic prior enables few-shot drivable Gaussian head avatar inversion from minimal input images.</summary>
    <link href="https://wojciechzielonka.com/assets/img/synshot/postimg.jpg" rel="enclosure" type="image/jpeg"/>
  </entry>
  <entry>
    <title>GEM: Gaussian Eigen Models for Human Heads</title>
    <link href="https://wojciechzielonka.com/gem/" rel="alternate" type="text/html"/>
    <id>https://wojciechzielonka.com/gem/</id>
    <published>2024-03-19T10:32:20+00:00</published>
    <updated>2024-03-19T10:32:20+00:00</updated>
    <category term="CVPR2025"/>
    <summary>GEM (CVPR 2025) — compresses 3D Gaussian head avatars into a low-dimensional PCA-style eigen basis for efficient editing and animation.</summary>
    <link href="https://wojciechzielonka.com/assets/img/gem/teaser.jpg" rel="enclosure" type="image/jpeg"/>
  </entry>
  <entry>
    <title>D3GA: Drivable 3D Gaussian Avatars</title>
    <link href="https://wojciechzielonka.com/d3ga/" rel="alternate" type="text/html"/>
    <id>https://wojciechzielonka.com/d3ga/</id>
    <published>2023-11-12T10:32:20+00:00</published>
    <updated>2023-11-12T10:32:20+00:00</updated>
    <category term="3DV2025"/>
    <summary>D3GA (3DV 2025) — drivable 3D Gaussian splatting avatars combined with cage-based deformations for full-body human representation.</summary>
    <link href="https://wojciechzielonka.com/assets/img/d3ga/teaser.jpg" rel="enclosure" type="image/jpeg"/>
  </entry>
  <entry>
    <title>GAN-Avatar: Controllable Personalized GAN-based Human Head Avatar</title>
    <link href="https://wojciechzielonka.com/ganavatar/" rel="alternate" type="text/html"/>
    <id>https://wojciechzielonka.com/ganavatar/</id>
    <published>2023-11-01T10:32:20+00:00</published>
    <updated>2023-11-01T10:32:20+00:00</updated>
    <category term="3DV2024"/>
    <summary>GAN-Avatar (3DV 2024) — controllable personalized GAN-based human head avatars built from in-the-wild monocular video.</summary>
    <link href="https://wojciechzielonka.com/assets/img/ganavatar/teaser.jpg" rel="enclosure" type="image/jpeg"/>
  </entry>
  <entry>
    <title>INSTA: Instant Volumetric Head Avatars</title>
    <link href="https://wojciechzielonka.com/insta/" rel="alternate" type="text/html"/>
    <id>https://wojciechzielonka.com/insta/</id>
    <published>2022-11-14T10:32:20+00:00</published>
    <updated>2022-11-14T10:32:20+00:00</updated>
    <category term="CVPR2023"/>
    <summary>INSTA (CVPR 2023) — photorealistic volumetric head avatar reconstruction from a monocular video in under 10 minutes using neural radiance fields.</summary>
    <link href="https://wojciechzielonka.com/assets/img/insta/avatars_small.jpg" rel="enclosure" type="image/jpeg"/>
  </entry>
  <entry>
    <title>MICA: Towards Metrical Reconstruction of Human Faces</title>
    <link href="https://wojciechzielonka.com/mica/" rel="alternate" type="text/html"/>
    <id>https://wojciechzielonka.com/mica/</id>
    <published>2022-07-09T10:32:20+00:00</published>
    <updated>2022-07-09T10:32:20+00:00</updated>
    <category term="ECCV2022"/>
    <summary>MICA (ECCV 2022) — metrically accurate 3D face shape estimation from a single 2D image, leveraging face recognition features.</summary>
    <link href="https://wojciechzielonka.com/assets/img/mica/teaser_post.jpg" rel="enclosure" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Vulkan Path Tracer Sandbox</title>
    <link href="https://wojciechzielonka.com/vulkan/" rel="alternate" type="text/html"/>
    <id>https://wojciechzielonka.com/vulkan/</id>
    <published>2021-10-10T10:32:20+00:00</published>
    <updated>2021-10-10T10:32:20+00:00</updated>
    <summary>Vulkan-based real-time physically-based path tracer for shader prototyping with custom integrators, materials, and scene assets.</summary>
    <link href="https://wojciechzielonka.com/assets/img/vulkan/renderequation.jpg" rel="enclosure" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Software Rasterizer</title>
    <link href="https://wojciechzielonka.com/rasterizer/" rel="alternate" type="text/html"/>
    <id>https://wojciechzielonka.com/rasterizer/</id>
    <published>2021-09-01T10:32:20+00:00</published>
    <updated>2021-09-01T10:32:20+00:00</updated>
    <summary>From-scratch CPU software rasterizer in C++ using SIMD intrinsics for fast triangle rendering, depth testing, and texture sampling.</summary>
    <link href="https://wojciechzielonka.com/assets/img/rasterizer/aatriangle.jpg" rel="enclosure" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Parallel Mesh Simplification For Planar Surfaces</title>
    <link href="https://wojciechzielonka.com/mesh-simplification/" rel="alternate" type="text/html"/>
    <id>https://wojciechzielonka.com/mesh-simplification/</id>
    <published>2021-05-14T10:32:20+00:00</published>
    <updated>2021-05-14T10:32:20+00:00</updated>
    <summary>Parallel triangle mesh simplification using quadric error metric and adaptive thresholding to compress planar surfaces while preserving detail.</summary>
    <link href="https://wojciechzielonka.com/assets/img/mesh/bunny.jpg" rel="enclosure" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Audio-driven Neural Rendering of Portrait Videos</title>
    <link href="https://wojciechzielonka.com/face-neural-rendering/" rel="alternate" type="text/html"/>
    <id>https://wojciechzielonka.com/face-neural-rendering/</id>
    <published>2021-05-05T10:32:20+00:00</published>
    <updated>2021-05-05T10:32:20+00:00</updated>
    <summary>Master thesis (TUM, 2021) — photorealistic audio-driven portrait video synthesis using neural rendering of 3DMM-based face geometry.</summary>
    <link href="https://wojciechzielonka.com/assets/img/thesis/face.gif" rel="enclosure" type="image/gif"/>
  </entry>
  <entry>
    <title>RGB Face Tracking and Reconstruction</title>
    <link href="https://wojciechzielonka.com/face2face/" rel="alternate" type="text/html"/>
    <id>https://wojciechzielonka.com/face2face/</id>
    <published>2020-02-08T10:32:20+00:00</published>
    <updated>2020-02-08T10:32:20+00:00</updated>
    <summary>Photometric markerless 3D face tracking using analysis-by-synthesis 3DMM optimization on a CUDA/OpenGL GPU pipeline.</summary>
    <link href="https://wojciechzielonka.com/assets/img/f2f/obama.gif" rel="enclosure" type="image/gif"/>
  </entry>
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